Game/Level Designer
Project: Fallwind
Project Overview
Fallwind is an action-adventure game drawing inspiration from games such as "Hyper Light Drifter" and "Dark Souls". The game heavily relies on intricate world-building, interaction with the surrounding world, and character contextualization. These three pillars will be intertwined with major game mechanics like combat, puzzles, and quests.
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Fallwind is set on a distant world, patronized by the god of order. The world is set in the postmodernist aftermath of a cataclysm in the ancient super-developed utopian kingdom. Thus the fantasy elements are dominant, however strong sci-fi influence can be observed.
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The player will take the role of a sentinel. Sentinels are ancient beings that were created to protect the order. The player's sentinel wakes up for the first time and takes up on a journey to save a world he doesn't know, from an ongoing invasion of the forces of chaos.
Genre: Top-down, Action-Adventure
Engine: Unity
Team Size: 4
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Roles and Responsibilities:
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Game design
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Level design
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Wolrd-building/Narrative
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3D modeling ​